(For commanders with decent shields, a one handed weapon is often better: esp, frost brand, coral blade, sword of sharpness or lightning spear, depending on what gems you have available.) Works especially well with Armor of Knights - tis often hard to get a bigger sustainable addition to your armies for 6 gems (after hammers) and a handful of gold, and even when the commander gets wounded or killed, you'll often be able to pass on the gear to another one. Most often used with 35 gold barbarian lord (cheap hard-hitting berserker), 55 gold horse tribe leaders (mobile and great innate defense!), an indy commander who picked up a useful heroic ability, or my most thuggable national commander. Lots of handfuls of acorns -> with hammer, a quite effective way of adding assassin defense, and adding extra blockers to stand in front of mages/archers - the vine men are nothing special, but they help to slow opponents down and to distract enemy spells, archers and lances, and they're effectively immortal so eventually more than repay their costĪ few thorn staffs (2-handed weapon) -> with hammers, a cheap and effective way to turn any commander into a decent mini-thug to fight alongside an army. Lots of vine shields -> probably the best shield for thugs (with eye shield a distant runner up) Lots of wine skins -> with hammer, the most efficient way to overcome supply issues. Lots of thistle maces and a few moonvine bracelets -> allows for better manual site searching, enables mages to cast lots of wooden warriors, charms, or big nature buffs. Lots of messenger boots -> help move commanders lab-to-lab so they don't waste turns in transit, reinvigoration is great for mages and thugs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |